Old News
June 23, 2001 It's great to finally be out of high school. However, when you start working full-time the very next day, it does kind of kill the whole concept of a "summer break"... Ah well, working at Booz-Allen is a lot more fun than doing school work anyway :-)

In TI news, I've been working pretty intensely on this new game I'm writing. I can't say what it is right now, though, but I'll keep you posted on its progress.

June 1, 2001 Looks like I've got myself a game idea :-) Thanks for all the suggestions, and I'll let you know more info as things progress.
May 30, 2001 Sorry it's been so long since my last update. I've been rather busy with final projects, prom, graduation... you know, the usual stuff :-) SO, what this means it that I most likely won't be doing any TI work until at the very earliest June 20, because that's when I'm finally out of high school. I've been thinking about a lot of the game ideas suggested to me, but I'm still not sold on any of them. Something 3-D might be fun...

I'll probably post a link to some prom photos fairly soon also.

May 7, 2001 Great news! I have just been accepted and intend to matriculate at my first choice school, Harvey Mudd! California, here I come!
April 28, 2001 Hmm, I feel like writing a game. Send me your suggestions!
April 26, 2001 Advanced Text Editor 1.0 is out! Highlights of this first non-beta release include totally redesigned New and Open menus, default source files, a list of frequently typed list items, auto-indenting, and more! Be sure to check it out!
April 17, 2001 Welp, it looks like I'll be attending an institution of higher learning after all! I have been accepted and intend to enroll at the illustrious University of Virginia, barring a miracle that would get me off the alternate list at Harvey Mudd. UVA will be a good fit, but I'll miss the sunny California weather :-)

Also, in case you haven't noticed, I've finally updated a few of the pages on this site. You might want to snoop around and see what else has been changed.

April 16, 2001 Mmm, I must've gained like 20 pounds from all those baguettes...

Anyways, I've been doing a lot of work on ATE 1.0, and it's almost complete! Yesterday I redid the Open menu even more than I had before, so now you can scroll through a list of files rather than just hitting up and down to see the next or previous one. (I assure you it looks much better than that pathetic description I just attempted.) So, once I nail a few more bugs, it should be ready for a public release.

April 6, 2001 J'irai en France la semaine prochaine, oł je mangerai beaucoup de bonne nourriture. Je serai de retour le 14 avril.
(I'm going to France for the next week, where I will get to eat lots of delicious food. I'll be back on April 14th.)

Au revoir!

April 3, 2001 I know you all weren't expecting this, but here's a game I've been secretly working on for the last 2 years! May I present, for your gaming pleasure, Super Mario 64 Ultra 3d Platinum Edition.
March 21, 2001 Happy spring everyone! I hope you're enjoying the weather as much as I am. Heh, my top two choices for college (neither of which I've heard from yet) are, fortunately and coincidentally, both in sunny California. I just can't deal with this crummy east coast weather for another four years :-)

Also, this response to a scholarship question struck me as making a very insightful and important point about prejudging human nature.

March 17, 2001 Today I overhauled the "new" and "open" menu options in ATE. Now new files are created with a specific file type, and it even gives you a default file once you start editing!
March 12, 2001 As you can see at right, I just finished implementing a list-box feature for the F1 menu item of Advanced Text Editor. It pops up a list of frequently used items for each datatype (basic, text, and asm), and I'm quite happy with the interface right now. Just a few more bugs to fix with ATE and it'll be ready for the 1.0 release!
March 7, 2001 I'm almost totally done working on a Dos version of the Assembly Studio 8x compiler. Thus, using UltraEdit (the leetest editor in the world), I will be able to continue working on asm projects such as ATE. Yay!

Oh, and for the new F1 option, I'm going to be adding a list of commonly used functions (Disp, InpSt, etc) for each of the three different datatypes. Email me if you have any specific suggestions.

February 22, 2001 My apologies for the lack of updates, but I've been quite occupied with school for the last couple of weeks and haven't had much chance to do z80 coding. In fact, the only calculator-related programming I've been doing lately is the most recent void contest, which is currently at 48 bytes (though it seems unlikely that *anybody* else is going to enter...). Anyway, feedback has been disappointingly low in regards to my request for ideas for a new menu item in ATE 1.0. The program is essentially done, but I can't release it until I know what feature to put in for that!!
February 11, 2001 Advanced Text Editor 1.0 is just around the corner and I need some ideas about what to add. I've decided to take out the "goto line #" feature because I realized it's significantly slowing down editing in large files and doesn't really add that much functionality anyway. So if you have any ideas for a new F1 option or for anything else, please let me know!
February 8, 2001 Cheater's Toolbox 2.0 is out! The display now updates correctly in both Insane Game and in ztetris, and the score won't wrap around to 0 using Prgm+F3.
February 7, 2001 A long time ago I noticed a bug in Cheater's Toolbox, but for some reason I never felt the need to look into it. But wait no longer! Now for your gaming pleasure, I introduce Cheater's Toolbox 1.1! I have a couple more ideas in store, so look for 2.0 out shortly!
February 3, 2001 Just uploaded Advanced Text Editor v.92 on ticalc.org. This version fixes a couple bugs found in previous releases, though nothing life-threatening. I'm looking for suggestions for new features to add before the 1.0 release. Also, if you find any other bugs, please let me know.
January 23, 2001 Wow, time sure flies by... Had to do some pretty serious schoolwork for the end of the quarter (Thursday's the last day) which has kept me quite occupied. I'll definitely be doing some work on iShell this weekend, and hopefully get that ZShell emulation chugging along.
January 13, 2001 Updated my computer page with a rewritten implementation of my Syntax Highlighter as well as a Latex-To-HTML Converter. Perl kicks ass :-P
January 7, 2001 Well, ticalc.org just posted version 0.5 of my Z80 Code Converter. The new version is totally rewritten in Perl so it's much faster and more efficient. I also added a couple new options and changed the command-line interface a bit.
January 6, 2001 Aaron and I have revived our work on the next generation of iShell. The next release is going to have all the datatypes integrated into the main file, so that it will be much easier to transfer and will be able to reuse redundant code (which saves a LOT of space). It will be released in a lite version (no emulation) and full version (with emulation) so people won't have to waste memory on features they don't need.

Right now the lite version is basically complete, but the only emulation that's working is Usgard; ZShell/PhatOS still has some bugs but should be ready fairly soon. After that, 82 emulation and then it'll be ready for a public release!

January 1, 2001 Updated Megacar to version 1.1--the tileset was totally revamped so that level compression will produce smoother levels, and also cut down the size of Megacar by a couple hundred bytes. If you plan to make any levels, be sure to upgrade to the new version before releasing!
December 30, 2000 Just in time for the new year, Megacar v1.0! This game features fast black and white scrolling, best race/lap with initials, external levels, and a Windows level editor made by Kirk Meyer. And ticalc.org will create a new level directory for it once enough of you start making and releasing your own levels, so get to work :-)
December 24, 2000 Well, Kirk and I won the 3rd Void programming contest, "BucketSort", with our 53-byte entry. For some reason, Kouri didn't like our 30-byte bubblesort :-)
December 10, 2000 Just released an updated version of Advanced Text Editor v.91. Updates include minor bugfixes, fixed scrolling, and a couple other added features.
December 6, 2000 Did some major cleaning up and released version 1.1 of Mastermind. This new version should have a much more comfortable interface and be less problematic than 1.0.
December 2, 2000 Just yesterday Kirk finished up the Megacar level editor. I still have a few tweaks to add to Megacar itself, but the primary task before release is the creation of lots of levels. If you're interested in making Megacar levels, please be sure to contact me.
November 24, 2000 A Thanksgiving present to you all -- Advanced Text Editor v.9, complete with word wrap, page up/down, home/end, and a huge speed increase when editing large files! A must for any on-calc editing!
November 23, 2000 Yay! I just broke 100,000 downloads! Heh, and Drugwars 3.2 has 20,034 downloads, too! Heehee.

By the way, I just redid my implementation of word wrap so text editing in ATE is now much much much faster in large paragraphs. I'm also looking into adding a couple other features, so the next release will probably be v.9 or something, and will contain pretty much everything I have planned for ATE in it.

November 14, 2000 Finally got around to adding a little something I've been meaning to put in ATE for a while. New version with word wrap coming soon!
November 10, 2000 Drugwars 3.2 is now available for download. It is significantly smaller than 3.1 due to compression, and I also fixed the bug in the high score table. Be sure to check it out!
November 5, 2000 New version of Drugwars on the way soon. Several people have made comments that the highscore table isn't working, so I rewrote it and it seems to be working well. I'm also compressing the entire program so it should be a good 800 bytes or so smaller.
October 29, 2000 Writing that syntax highlighter in C++ was about the biggest waste of time any serious program of mine has been... I just rewrote it in Perl (started last night, finished this afternoon), and not only was development faster and the code 20% the size (even less if you include libraries), but it runs about a thousand times faster! Perl is now officially my god. Anybody who ever wants to do something involving parsing text, use Perl! It's just soooooo cool :-)
October 25, 2000 Since Aaron has been really busy with college (I'm sure it's just that fluid mechanics are SO exciting!), I have essentially taken over the development of YAS. The first thing I'm doing is combining all the separate files (interface, datatypes, main prog) into one program so that it'll be a whole lot less confusing for people to transfer from one calc to another. The loss of flexibility shouldn't be very significant, since I'll probably release one version with emulation and another without. Let me know if you have any other suggestions.
October 21, 2000  I believe this speaks for itself.
October 15, 2000 Megacar's editor is coming along. Kirk is working on a windows-based editor that imports bitmaps and matches them with the nearest tiles. There may be a bit of distortion but for the most part levels should be preserved. As soon as it's usable I may be looking for volunteers to create levels for the public release, so I'll keep you posted on progress.
October 6, 2000 Updated my photo on the About page. That old one was, err, old...
October 4, 2000 After many, many months, I have released a new version of the pclasses, a GPL-ed reverse-engineered implementation of the College Board's C++ AP classes. These libraries are primarily useful for those taking AP Computer Science, though they can be a convenient alternative to the C Standard Template Library as well.
October 3, 2000 Finally finished working on the tiles for Megacar! I'm pumped! Seeing as how I finally have some idea what direction the game needs to go in, a level editor will be on the way shortly.
September 28, 2000 Yay! The asm section of TI-CAS is finally open! Check it out. Right. Now.

Also, you can grab the new version of On86 over at ticalc.org.

September 27, 2000 Due to the fact that I have much, much homework to be doing, I have spent the last two hours optimizing the heck out of the following perl code:
This beautiful 32-byte script converts Unix dates (e.g. 03/01/00) into Windows format (e.g. 3/1/00). Anybody who has ANY suggestions for how to tighten that baby up, EMAIL ME. My objective is to break 30 bytes. And yes, I do need a life.
September 25, 2000 Bleh school and college have been all-engrossing the last few days so I haven't had a chance to update this site. More updates in the future.

On a school-related note, check out this hilarious ad made by a friend of mine. Mine will be filmed live so no spiffy flash movie for you to watch.

In calculator news, On86 3.1 should be on the way soon. It was brought to my attention that pulling a battery seemed to bypass the password protection and jump right to the home screen, so 3.1 should resolve this. Please send any other problems I should be aware of.

September 16, 2000 Just released On86 3.0 on ticalc.org today. Most noticeable is that now the user can now customize the message at the top so it says the popularly requested "Property of" and their particular name rather than just "On86 3.0 by Jonah Cohen".
September 11, 2000 Well that was an um uneventful birthday :P

I just spent the afternoon optimizing On86 3.0 and iShell 1.1 so they work as well together as could possibly be expected. The only conflict remaining is that after taking a screenshot with iShell's TSR, you have to re-run (but not do anything in) On86 in order for the popup to work again. No erased passwords or names or anything! Woooooop. I also cut the size of both programs down a bit.

Also, today I got my schedule rearranged so I no longer get to eat "lunch" at 10 am with all the freshmen. This is a good thing.

September 9, 2000 Here's a preliminary screenshot of On86 3.0. As you can see from the image, I have implemented a way for users to customize the message at the pop-up screen so that it has their particular name rather than just "On86 by Jonah Cohen". Currently I'm still working on the interface and the compatibility with previous versions. If there are any other features you would like added, don't hesitate to e-mail me.

And don't forget to send me a birthday present! *g*

September 7, 2000 School. Bleh.

Maybe it'll get better if/when I get some transportation. At least I won't be eating lunch at 10 am for too much longer...

September 4, 2000 As depressing as it sounds, school is starting tomorrow. Theoretically, that should mean I won't have time to work on any programs. But we all know how those things go... :-)
September 2, 2000 And the grand total for On86 2.2 is...

574 bytes! Wooooo!

September 1, 2000 Only 9 more days until my birthday! Wooo!

An esteemed colleague and I have been optimizing the living heck out On86, and my target is for version 2.2 to be -- the crowd gasps with excitement -- UNDER 600 BYTES. Yes, I'm serious. It's already extremely close, though I'm not going to say how close because that could change at any moment. Many would think such obsessive optimizing to be a rather masochistic practice, but I assure you it is very, very satisfying. Well, not really, but I thought it would be nice to pretend...

iShell 1.1 alpha

August 28, 2000 Today I released version .6 of Advanced Text Editor. Changes include speeding up the display engine, having selected text appear in the find command, increased cursor speed, and several bugfixes.
August 23, 2000 iShell's menu no longer will pop up when the user exits YAS in any way feasible. Also, I discovered and fixed a small bug in the screenshot-taking which affected programs (I noticed it in Mars Patrol) that displayed small text to the graph screen. While this was certainly not a serious bug, it was rather simple to fix. I am hoping for a new release as soon as Aaron works on the battery meter a bit more.

On an entirely unrelated note, do you know your personality type? For some reason, thespark.com thinks I'm an accountant, though anybody who knows me in real life can testify that I am THE life of the party! [Insert petty sarcastic remark with absolutely no basis here.] Of course, being an "ACCOUNTANT" surely can't compete with Kirk's: "HELPER WHO FINDS MISSING CHILDREN OVER THE INTERNET". An excerpt:

But behind your reserved exterior lies a dedicated person with a passion for the concrete truth who wants to, in his heart of hearts, help find missing children.
No, I am NOT kidding. Go there, NOW. Oh, and be sure to add me to your "people you know" list so I can laugh at all your personality flaws!
August 22, 2000 It looks like I may wait to release iShell 1.1 until the next version of YAS, which will (hopefully) include the long-awaited TI-82 emulation. Aaron is still working on the battery meter for iShell, and I'm also going to look into disabling the TSR if the user somehow gets to the homescreen without exiting YAS. If you have any other suggestions for the next version, feel free to e-mail me.
August 17, 2000 Nick wouldn't post this on nickd.org so I felt obliged to put it here :-)

<BlueCalx> SCOTT!
<BlueCalx> I LOVE YOU
BlueCalx84: oh, and my name is really nicole.

August 14, 2000 Yesterday I discoverd a bug that I originally thought was in ATE but actually turned out to be in the TSR in iShell. Apparently, I was signalling the hardware incorrectly when detecting an [on] keypress, so when programs used their own shutdown routines this could potentially freeze the calculator so it wouldn't turn on again. Ironically, it was just a matter of adding two lines of code, and they were documented on the web so I don't see how I missed them... Oh well, expect a new release of iShell at some point in the near future with that bugfix.
August 12, 2000 Just got my school schedule for next year. You can check it out on the school page.
August 11, 2000 The response to ATE seems to have been quite positive (beside the initial crashing bugs). I'm trying to incorporate as many of the suggestions as possible into the next version, and have also been working hard to speed up the editor so it's not so darn slow. Send me your suggestions!
August 7, 2000 Ugh, that's not at all how I planned for the release of ATE to go. While fixing the locking bug, I inadvertently caused ATE to crash when you just type normal text :-( This should aaaaall be fixed in the new version .52.
August 6, 2000 You can now download my Advanced Text Editor v.5 beta. It features case-insensitive searching, going to any line, running basic programs, building asm files, or viewing textview files directly from the editor, and more! Be sure to give it a download!

Version .51 with an edit-locking bugfix and YAS 1.0 datatypes has just been uploaded :-)

August 4, 2000 Thanks to the help of Kirk Meyer, I got the execution of basic programs working flawlessly (at least I think :P) in Advanced Text Editor. Expect a beta release by the end of the weekend.
July 30, 2000 Mmmm sunny. Just got back from California (cue Beach Boys music) to discover that, well, not a lot as happened while I was gone :-) I did get 151 emails, most of which got acquanted with my keyboard's delete key very, very quickly. Not that that should discourage anybody from emailing me or anything :P

Stanford, Harvey Mudd, and Berkeley were beautiful colleges. I can say without a doubt that if you like coffee or hippies, Berkeley is the place for you. However, I found Caltech to be a rowdy and arrogant school that seemed to be "pretending" to be an ivy league school--and yet it had to keep reminding you of that in case you'd forgotten. Oh well, one less essay to write this fall...

Also, since my good friend Clem Vasseur has recently left the TI scene and taken down his webpage, I'm hosting his TI-86 include files on my webpage. They're the most comprehensive and up-to-date available at the moment.

July 21, 2000 Anybody else entering Void's new programming contest? You have to write a tiny decompressor for their text compression algorithm. Anyway, my current solution is 42 bytes of code, though I'm sure it has plenty of room for improvement. However, I will be visiting a few colleges in California for the next week, so there probably won't be any updates until toward the end of July. Surf's up!
July 15, 2000 Today I added a title screen and level-choosing screen to Megacar, so the only major obstacle now is to write the editor (which I haven't even started yet). However, the title screen I came up with is kinda plain, so if anybody is interested in coming up with a nice 128x64 black & white title screen, I would be very appreciative. You can e-mail me for more details.
July 12, 2000 Woohoo! AP scores just got here! Here's the breakdown:
Name of Exam Grade
 Calculus BC
 CalcAB Subgrade
I promise I'll try harder next year! :P
July 6, 2000 Bypassing the terrible 256x256 previous level restriction, Megacar is now entirely tile-based! What this means is that levels can now be MUCH larger (up to 1024x1024) and also making levels will be much easier since there will be pre-made tiles to choose from. This will make the game about 100 times more playable :-)
July 4, 2000 It sort of went by unnoticed, but Aaron released a revised (release 3) version of Yet Another Shell 1.0 a couple days ago. He addressed some of the errors dealing with missing files causing crashes, emulation, etc., and it should be the last release before the full version with 82 emulation. Be sure to give it a download!
July 1, 2000 Since I haven't been in school for a couple weeks, I decided to update the school page. Now it's a list of what I'll (presumably) be taking next year, rather than last year's stuff.
June 30, 2000 Hmmm...long time no update. I've been really busy with this new job I have, and haven't gotten too much coding done in the last couple weeks. It looks like Word86 will be renamed Advanced Text Editor (ATE for short), and I am trying to wrap that up, though there are still a few screwy bugs to track down. I probably haven't mentioned this, but a few weeks ago I added text selection to ATE, so now you can select text similar to how you do on a TI-89! And of course it's integrated into the cut/paste functions. More updates to come.

Also, I updated the screenshot for Megacar on the TI page.

June 18, 2000 Aaron Curtis and I have released a preview version of Yet Another Shell 1.0. All that's missing is 82 emulation, but Aaron decided to go ahead and release the preview since it has been taking so long. This shell is fully-functional except for the 82 emu, so I strongly recommend that you check it out!
June 16, 2000 Well, summer is steadily approaching. Keep your eyes peeled because my all-purpose text editor for the TI-86 will probably be released fairly soon. It has many improvements over Asmide86, but mainly it's just designed for more general text editing rather than asm files.
June 9, 2000 Small update: Code Converter v.21. Fixed some problems with 'char' and opcode \ opcode, and also Kirk Meyer pointed out that the old versions were parsing comments so I fixed that as well.
June 7, 2000 Just released version .2 of Code Converter. New in this version is a bugfix, more flexibility in the command line options, and the addition of aligning/unaligning operands.
June 4, 2000 Today I released Code Converter v.1, a dos program which allows you to easily change the style in your Z80 source code by changing the indentation and label style. Kind of a silly program but good to keep code consistent and thus more readable. You can find it on the computers page.
June 1, 2000 Well I'm in the home stretch as far as school is concerned, with my last day of finals on June 21st. On June 22nd I go right to work at my summer job at Booz·Allen & Hamilton, a technology consulting website, which should be a lot of fun. Also, Justin's server is now back up, so the links up at the top of this page are finally active again for anybody interested.
May 28, 2000 Olivier Miclo, Clem Vasseur, and myself have started a new website called ti-cas.org. The aim of this site is to help people learn how to effectively use their calculators. Olivier is in charge of the math/cas section, and Clem and I are working on the asm section (which is still under development). Don't forget to check it out!
May 22, 2000 The Megacar Level Editor is almost working at this point. It lets you select the positions of all the posts, the car with its angle, the # of posts and the level name. The only problem at this point is a bug in the code that saves it into an actual string. Anyway, I'll be at VJAS for the next few days, so don't expect any more updates until Friday.
May 15, 2000 Ugh my computer just went totally haywire yesterday. I had to reformat my c drive but fortunately I keep all my data on the d drive so everything is safe. Anyway, I just added a projects section to my TI page so you can see what I'm working on right now. Suggestions are very much appreciated on what you think should go in these programs, so send me an email!
May 12, 2000 Thanks goes to Jimmy Mardell, who yesterday released a great TI-86 Scrolling Engine which I have just integrated into Megacar, making it about twice as fast. As soon as I get the editor working, things will really pick up speed (no pun intended :P).
May 8, 2000 Unfortunately I won't have much free time for the next couple weeks, what with going to Driver's Ed every day and with AP exams and SOL tests coming up. Stay tuned.
May 6, 2000 Well, I've decided to just leave you all hanging rather than clutter up my news list with every small optimization. But let's just say my code is veeery small :-)
May 5, 2000 Oh yeah! 60 bytes of pure hacked up code :-) Even the great Jimmy Mardell is 3 bytes behind! (We'll see how long that gap lasts...)
May 4, 2000 For those who haven't visited, The Void Productions has a cool new z80 programming contest and the first challenge is to write a routine to convert strings to pig latin. Right now my solution is 74 bytes. I'll keep you updated :-)

Update 3:32 pm - 69 bytes.

Update 7:45 pm - 68 bytes.

Update 10:33 pm - 63 bytes. (Yes, I know I need a life :-)

April 30, 2000 TI-News has a preview of Yet Another Shell 1.0, which Aaron Curtis and I have been working on. This major upgrade will be released fairly soon, hopefully by the end of May.
April 26, 2000 As you can see from the screenshot, I added a "help" screen to iShell so that people will be aware of all its extra-cool features. The best thing about it by far is the options menu, but it is so obscure that I felt I needed to mention it on-calc for anybody to know about it. Maybe if I'm in a good mood I'll say what it does :-)
April 21, 2000 Megacar is coming along real well. Just this morning I got the post-detection to work, so now you can actually do laps because it knows when you've passed between the posts. Right now it loads the level externally, but I haven't started on the level editor yet (it's going to be for windows and just import a bitmap), so I'll have to work on that pretty soon. Also, the maximum level size is going to be 256x256, which although somewhat small will still be larger enough to make decent levels. I'll put a real screenshot up pretty soon.
April 18, 2000 Alright well I've been getting a LOT of emails lately about my desktop image, so I decided to explain it here rather than in 100 different emails. I am using a program called litestep which replaces explorer as your interface with windows. What this means is that you have gained customizability as well as increased stability. The theme I am using is called Clinica. Hope this clarifies things for you all out there :-)

And btw I'm working on Megacar so I probably won't start any other games any time soon...

April 17, 2000 My site has just moved to jonah.ticalc.org. Thanks go to the folks at ticalc.org for allowing my site to be hosted.
April 15, 2000 Well, I've decided to work on a TI-86 port of Thomas Fernique's TI-89 game Megacar. On the right is a screenshot of the TI-89 version, and hopefully mine will look something like it when I finish :P
April 1, 2000 For those of you who haven't seen it already, I wrote a writeback tutorial which was featured on ticalc.org a couple days ago. I'm not planning to make a habit out of writing tutorials or anything, but if you found that useful or you have a programming topic you'd like a tutorial on, mail me and I'll see what I can do.

I also fixed up a couple hyperlinks throughout the website and took out the "other links" section at the bottom of this page since it was very out-of-date.

March 26, 2000 I am looking for an idea for an--ideally--original game to work on for the TI-86. Btw, no RPGs because I hate them :P If you have any good ideas for something that isn't just a port of a game on another calc (a port of a computer game would be alright), then mail me with your idea.

Also, I signed up for a guestbook service, so my guestbook is now back online. Unfortunately, my old entries were lost so be sure to sign it again.

March 20, 2000 Added a download to the pclasses on the computer page, and also fixed the counter on the left side.
March 18, 2000 Updated the TI page and added the computer page. On the computer page I intend to add any computer-related programs that I work on.
March 15, 2000 Just letting you guys know that I've been working with Aaron Curtis on YAS 1.0, which will have all sorts of cool features such as external interfaces and datatypes. Here's a screenshot of my interface, known as iShell. It should be pretty cool.
March 14, 2000 Alright, this has been down for a while, but I'm back! I have released several new TI-86 programs in the meantime, so check out that page for the latest info on my calc projects. The guestbook will be down for as long as I'm still on xoom, unfortunately.
October 13, 1999 Unfortunately, the server this page was previously on is being moved, causing the page to be down for four days until I realized what was happening. The page is back up on a different computer, though for now the guestbook is down. Hopefully I'll have it up and running by the end of the week.
September 27, 1999 Added my mp3 playlist to the about page. If you're interested in trading mp3's, be sure to check it out.
September 18, 1999 This site has just moved off of xoom and onto a private server. The reason I did this was because I also just added a guestbook! Please be sure to update your bookmarks.
September 15, 1999 Site redesigned! I hope all of you out there who actually visit this site appreciate the time I've spent on this. Be sure and explore all the other pages, as this is a content as well as design update.